Comic to Reality

Last Wednesday, my group and I had a blast walking around campus trying to contort our bodies into position for the Donald Duck frames. The assignment questioned whether or not it was possible to project our reality into the comics while keeping the same essence of meaning and movement. While it is was not possible to completely copy the page due to the distortions in perspective and odd body angles, the idea of the piece still held together; the humor remained and the general interactions were still comprehensive. In effect, our efforts became a parody of sorts that reminded me of YouTube videos such as the “If Movies Were Real” series by Smosh and the “Rage Comics – In Real Life” series by PistolShrimps. These videos play upon the ridiculous and points to the suspended judgement in movies and comics that the audience or reader commits to in order to believe the story. The actions and expressions in both highlight that which is over-the-top. Many movies create unneeded conflict and comics are more expressive than reality.

 

The beauty in the excessive is the freedom to play. Art forms such as movies and comics allow for the imagination to expand upon the already perceived, the already accepted, to create new emotions or ideas. Donald’s interaction with the animals is funny in part due to its chaotic quality and anthropomorphising animals allows a human detachment and understanding of the also very human reaction to having a bad day – Donald’s curse in the last frame. But what else can comics embody? A distraction, pure entertainment, depth, a conversation for sure, but as they evolve what else will comics come to represent? How else can they stretch what is realistic?

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